S2E2
· 02:09:40
What is a man?
A miserable little pile of podcasts?
But enough talk.
Actually, not enough talk,
because here's some more.
(Upbeat Music)
From emotional intelligence to street
fighter, poetry to nature, comic books to
other curious things,
and everything in between.
This is the internet show that asks, what
can this teach us about being human?
I'm your host, Sam Kirk.
Welcome to Team Human.
This is...
(Upbeat Music) The Counter Hit.
(Upbeat Music) (Crowd Cheering)
Welcome, welcome, welcome, welcome,
ladies and gentlemen.
Welcome, welcome, welcome.
It is my absolute pleasure
to be here with you all today.
Ah, it's so good to
see and hear all of you.
I mean, I can't hear you.
I'm in a studio.
Like specifically, I'm
here, so I can't hear anything.
I'm just kind of here in my vacuum.
But together, we can
be part of Team Human.
And that's kind of neat.
Welcome aboard, my friends.
This is the show where we take the
proverbial counter hit against all the
other things that are
happening in life, both good and bad.
Give yourselves a little bit of a break
from what's happening in the outside
world, recharge a little bit, so we can
continue the good on
fight wherever else we can.
Welcome, if this is your
first time in the internet.
We are here, and now so are you.
But can we just ask a question?
If this is your first time at the
internet, why are you here?
Like for real, like what?
This is where you're going?
Not, I don't know.
Ask Jeeves, web crawler.
Kind of a big fan of web
crawler, if I'm being honest.
Like Ask Jeeves too.
Yahoo wasn't bad back in the day.
They still exist, but they're not like
the same as they used to be.
Google, I guess you could have gone to.
Twitch, YouTube.
I think was the second
most used search engine
in the world.
It's probably gonna be
first very, very shortly after.
Maybe you're watching us on YouTube.
Who knows?
This is how you found us?
If any case, we're happy you're here.
In many ways, we're just wasting time as
we transition through
life, as we glade through life.
And I'm happy to be
wasting it with you today.
Not to say that waste
is such a bad thing.
I think it's a delightful thing to do.
It's a rebellious thing to do.
How we choose to spend
the time before we are gone.
That's a big mission.
A big modus operandi here about the show.
By the way, if you like what we're
offering, if you like
realness, if you like kind of
anti-establishment, anti-conglomerate,
but more team human, more what is it that
human beings can do and all of our
resources come together.
We have a Patreon.
I'll tell you more about that Patreon a
little bit later, but I wanna give a big
shout out to all the Patreon members and
supporters who've
supported the show along the way.
They are the real ones and they're the
ones that know that thanks to their
efforts, we're able to make not just this
show, but a second show and even a third
secret side show that's happening.
But you only find that out
by checking out our Patreon.
We'll talk about that a little bit later.
But have I done enough?
Have I done enough to make you all not
wanna be part of the show?
That's right, one of my missions is to
be a permanent wrench in the algorithm.
And right now you're trying to figure out
what the heck this show is
all about and that's okay.
But if you're still curious, well, I'm
happy to have you with us.
For realsies, I really am.
So we got a couple of
topics I wanna talk about today.
Some heartfelt ones, some real ones, kind
of everything in between.
But first off, let me ask you all, have
you seen Spider-Man?
Have you seen Christopher
Nolan's "The Odyssey" yet?
I haven't, it's no spoilers.
I wanna see them soon.
But if you have, tell me what you think.
They say it's pretty good.
They say Spider-Man is
breaking all the box office records.
Kinda wild, kinda crazy
when you think about it.
And "The Odyssey" was also breaking
records for being an IMAX movie.
IMAX movies are notoriously expensive to
make and all the other good stuff.
So that makes a lot of sense.
Hey, let me know.
Let me know if you've seen these films,
seen anything in particular.
Let us know what you want us to talk
about and we'll be happy to dive into
those topics with you.
But with that, I think it's about time we
talk about kind of a more saucy topic.
What is it that good old
AI has gotten into now?
Let's see.
(Upbeat Music)
So, have you heard what's
going on in the world of AI?
Of course you have,
you're watching this show.
More importantly though, have you heard,
have you been keeping track of what's
going on when it comes to companies like
Enthropic, destroying what we believe to
be millions of print
books to build its AI models?
Have you?
Have you?
Yeah, it's a little
spicy, a little not so great.
This actually is kind of old news.
You see, the fact is these endeavors,
these lovely companies, these AI people,
they were stealing data,
pirating data even, which is wild when
you think about it, just absolutely wild.
But then they got caught and said, "Hey,
you can't steal data for your AI models,
Claude and specific and other ones.
So, hey, you gotta like
buy them legitimately."
So they said, "Word got you there.
They buy all the documents legitimately,
and then they destroy the originals."
That's right, they make a digital copy,
load it into their AI model, and they
destroy the originals.
That sucks, right?
Here's the part I'm
not super happy about.
This got to the judge, the courts, and
the courts ruled that this destructive
scanning operation qualified as fair use
only, and this is a quotation coming from
Benji Edwards here at Ars Technica,
but only because Anthropic had legally
purchased the books first, destroyed each
print copy after scanning, and kept the
digital copy files internally
rather than distributing them.
Aha.
Okay.
Let me, can I talk about this?
I'm gonna talk about this.
You can't stop me
from talking about this.
If you are in a learning language model,
just because we're not able to track how
the distribution is going to work out, by
proxy of me being able to use this
learning language model, and that model
basing a lot of its answer, spewing back
out to me from the copy written work, is
distributing the work
in some fashion, even if it's a summary,
even if it's twisted and whatever.
That is distribution.
Am I crazy?
Am I crazy?
That's a problem, folks.
That is a legitimate problem.
I'm not happy about a lot of things when
we talk about the use of AI and data
centers and all that other good stuff.
I mean,
it's not good.
I have hope on certain elements of AI. I
have,
I think AI has uses, and we have yet to
explore what those specific uses should
be on the best level possible.
And we also have yet,
as a world, agreed upon good safeguards
we need on this stuff.
It might be that we need a cataclysmic
event for that to happen.
I say that not because I want that, but
just based on the history books, that
might be what has to happen.
That being said,
training your AI models on things and
then destroying that stuff and not at
least giving it away to a foundation or
something that would want to preserve
that data is heinous.
I don't care if you own it.
The truth is you don't own it.
I mean, you do when you don't, right?
I mean, we'll talk about this a little
bit later when it comes to like
video game licensing.
You know, when you purchase a video game,
you've never owned a video game.
You've owned a license to use that video
game, just like you own a license to
ingest and have that for
the privacy of your own home.
But if these are like legacy only copies,
why wouldn't we just be, you know, good
old team human and be like, you know
what, now that we've used it, let's give
it to a library or something.
Like they're doing it because they want
to protect the IP that
they have now stolen.
This is a form of IP
stealing, trademark stealing.
Tell me I'm wrong.
Please tell me I'm wrong.
I'm smiling because like, we all know
this, but like we're just, yep, just
sucks, just whatever.
Here's the thing though, here at the
counter hit, I don't provide bad news and
just have the same
man that fucking sucks.
Oops, I cursed.
Oh no, the algorithm lords are gonna come
after me and get me.
Fair enough, fair enough.
I respect that.
No, I don't believe in doing that.
I believe in giving ourselves some kind
of resources, some kind of something we
can walk away from, whether it's hope,
whether it's something more than that,
something of that nature to kind of make
us feel better about everything and not
just to fluff something up or, you know,
our arseholes, but rather just give us
some real humanities back here.
And there's a few things I can offer.
Again, some of this is old news, some of
it isn't quite so old news.
One of those things is Alexandria Ocasio
or Cortez, or AOC as we belovedly know
her as, she has enveloped,
proposed a bill called legislation
that will, if it passes, and we're still
a long way from it passing, will require
certain benchmarks and gates to be
fulfilled before data
centers can be built.
And it will also be
working retroactively as well.
It's called the Artificial Intelligence
Data Center Moratorium Act.
And the quote here is legislation that
would create a temporary prohibition on
the construction of new data centers and
the expansion of existing data centers
until Congress passes comprehensive
legislation to address the economic,
environmental, and safety impacts of
artificial intelligence.
This is pretty cool if you ask me.
Because I mean, if we don't have
something, these folks are building these
data centers, consuming tons of power,
resources, impacting families.
We've seen this in homesteads that are
right next to a data center
that's being built right now.
There are waters being impacted, the
environment's being impacted.
I don't wanna say this is for sure
happening, but there has to be some kind
of correlation between the extreme heat
El Nino, the global warming we're facing,
and the temperature
rising of these data centers.
I'm not saying there is definitively, I'm
not a scientist, but there has to be some
kind of correlation.
All that's happening and no
one's doing anything about it.
And we can't do anything about it because
it's all privatized, right?
This bill would, in essence, ask, demand,
require that a due
vetting process is done.
Now we can all argue whether that vetting
process will be comprehensive enough.
We can all argue whether or not this is
too little too late, but
at least it is something.
The good news of the bill is there.
The bad news is we've
just introduced the bill.
Technically got introduced, part of it
got introduced by Bernie
Sanders in March of this year.
But this version provision of the bill
kind of got through in June or so with
AOC kind of signed the bill
and kind of putting it through.
So it's in the beginning
phases of the bill itself.
It has a lot way to go.
It has to pass through the
Senate, pass through the House.
The president
has to do something with it.
I mean, to be fair, that the president
can just not sign something, but it can
still get passed into law per our US
legislation, it works.
But still, it has a long way to go, but
it's good that there are good fighters
doing the good fight.
So I salute AOC and Bernie and everyone
else for doing that right thing there.
I mean, this is crazy
that we have to do this, but
in a different kind of world, there would
have been safeguards, this kind of thing.
A lot of
what's happening here, if I can just be
candid, if I can be candid
with you, is if I'm not already.
A lot of what's
happening here is the fact that,
(Sighs)
we have a legislation
in place that is not
thinking for the greater good of
everyone, but rather thinking of the
greater good for a select few.
I don't take pleasure saying that.
I'm not happy about
saying that, but it's true.
And until we get to a place where we feel
confident here in the
United States anyway, that
our government is gonna be focused on the
greater whole of people.
We gotta take our wins where we can, and
we gotta make sure we vote.
Make sure you do your voting in November.
Vote for the people who are gonna
represent us and our voices.
Fight for the stuff, because we've got
one planet here, folks.
You got one planet.
And Daniel Pratly, who's a co-founder and
co-owner of Zero.media, as well as the
counter hit, he's a big fan
of planet earth and so am I.
And
I don't doubt that the human beings, we
might nuke things to, you know what, we
might destroy a lot of habitat here, and
we might even kill ourselves.
The planet will still survive somehow.
The great George Carlin said it himself
that way, but I'd like that not to be the
option we go towards.
I know there's an accelerationism
happening right now where a lot of folks
kind of know that time it's running out
and they're trying to speed things along,
so that way we get a massive disruption
of ecosystems and geological systems, so
that way those that can pick up the
pieces along the side can kind of, well,
be kings afterwards.
I know that's happening.
If you've been following along, that's
not a conspiracy theory, that's what's
happening right now.
That being said, we
can still do quite a bit.
We can do quite a bit
when it comes to that.
And if I can give you another solution on
the ground floor, on the ground level
that I think is a worthwhile solution,
have you heard of the internet archive?
Yeah, have you?
Have you heard of the internet archive?
I'm gonna try to, for those that are
listening in, I'm pausing, it's because
I'm trying to make sure that I'm in frame
for things, funny how this stuff works.
Let's see if I can fix it here.
There we go, awkward,
live, we're doing this live.
Have you heard of the internet archive?
They are a nonprofit entity that every
time you go to their website, they're
offering, they're asking
for some kind of donation.
And folks, I think
that's a worthwhile donation.
I think it's a
worthwhile thing to get into.
Donate them a dollar even, in the same
way that maybe we should
be donating to Wikipedia.
I don't know officially, but maybe we
should because the internet archive,
unlike other entities,
they do not cut off
the binding of the book.
They don't destroy the book.
They digitize it the hard way, one page
at a time, and then
they preserve the book.
They store the
original work and the book.
So when you are donating time and
internet archive gets a copy of it,
they're doing their due diligence to make
sure that not only is there a repository
of the old data that we can access
freely, might I say,
from the sake of preservation.
I'm a big preservationist
when it comes to this stuff.
They also offer an element of,
we're not gonna destroy this.
We're gonna either store it somewhere in
our warehouse, somewhere safe, or give it
to a place that will store and preserve
those things, the
physical entity of the thing.
So I say all this to say, hey, look, when
was the last time you thought about
donating to an organization
that you really cared about?
By the way, not a sponsor.
I feel like I need to say that.
They are not a sponsor, not at all.
We just gotta do what we can to prevent
media from getting lost.
I don't know if you've read the book.
Fahrenheit 451 by good old Ray Bradbury,
the whole plot of that
book is they burn books.
They don't let people read anymore.
Any entity that is trying to destroy
books, even if they're storing it
somewhere else, and they're holding on to
the IP themselves, the intellectual
property themselves, that is dystopian.
That is,
that's not good.
That's not good.
We can try to avoid this.
So folks, once again,
consider donating to
the Internet Archive.
They're good people.
They got some good stuff.
They've got text, they've got web stuff,
text, they got video, they got audio.
They even have software that has entered
public domain and they've
been able to store a copy of it.
They also have some other things that
dubiously might not be legal.
I'll let you navigate those Cs on your
own, the Cs of piracy.
But still, when it comes to preservation,
Internet Archive is one of the best
resources you can possibly have.
As a video game history buff nerd guy
thing, they have stored so many cool
resources that I thought we lost or, not
even just thought we lost, just
hard to find in many cases.
And in that way, in that capacity,
they're there, like strategy guides, like
gaming review journals, like old
magazines you can't find anymore.
It's all there, folks.
It's all there.
Pretty cool, pretty cool if you ask me.
So give it a shot.
If there's a nonprofit that you care
about, consider giving
them a couple bucks today.
If of course you're at a place where
literally you're scrounging to survive,
don't let me tell you to
throw your money elsewhere.
Number one priority is your family, your
loved ones, everything else.
But if you've got a couple of dollars to
just despair, consider
giving it to a nonprofit.
I think they need it
more than they ever have.
Big ups to Internet
Archive for doing what they do.
Big negative nos to any entity, anthropic
and those included, that are burning
books as they get data.
We can do a lot better than this.
We can do a lot better.
(Upbeat Music)
Which brings us to kind of one of our
meatier topics of the day.
I mean, I guess it's kind of meaty.
I don't know, you're gonna
have to tell me about that.
Did you know that video games prey upon
you as a human being?
That's right.
They prey upon you in
your wallets especially.
It's an interesting
business of video games.
Like I said before, it used to be you
paid a certain amount of money, you went
to the store, you had a license for that
game for your own personal use.
However, use that personal use as long as
it remained personal and you didn't
distribute that anywhere
else, you were free to do so.
That's the way it used to be.
Not so much or rather, it's a kind of
always been a little bit
more wibbly wobbly than that.
And now with the advent of things like a
constant online internet connection that
almost all of us have,
devices that we use that have functions
we can't turn off, I won't get into the
scariness of like online activity and
traffic activity surveillance with all of
those things in the mix,
it is
easier more than ever for
game developers and publishers to
do whatever they can to squeeze as much
juices out of you as they possibly can to
make monetary gains from that.
This matters not just because of gaming,
but rather gaming being this massive,
huge industry that is bigger than the
movie and the music industries combined.
Yes, that's true in
terms of monetary income.
Everyone's watching what
the gaming industry is doing.
And if what they're able to do is
successful, and by successful, I mean,
squeeze as much money
as they possibly can,
everyone else is gonna follow.
And we all might be a
little screwed right here.
This is such a big deal that it's even
gotten the attention of Chris Kohler.
Chris Kohler, who's a kind of a famous
financial guy on the interwebs via
TikTok, Instagram, and so forth.
He actually did a deep dive a couple of
days ago on the video game industry and
specifically how one company achieved the
most hated comment in history.
That's what the video title is called.
And he talks about this danger of this
stuff and how it deals
with the finances of things.
I think it'd probably be a pretty good
opportunity for us to
dive into this together.
And we're gonna listen to
a little clip right here.
I recommend everyone watches and listens
to his podcast himself.
It's a great podcast.
I wanna dive into two sections where he
talks about this concept called the whale
and we don't own any of this.
Let's take a listen right now.
Actually spending this
money, is it everyone?
And the short answer is no.
In fact, it's not many people.
In GTA Online, which is this hugely
popular game, the one where there's a new
version coming out this year that's been
12 years in the
making, absolutely enormous.
In the last version of that, only 4% of
active players spend any money at all
beyond buying the base game.
Wow.
But those 4%, they spend a lot.
And the industry calls these people
whales, which is the exact same term and
the exact same vibe as high
rollers at blackjack tables.
A small number of people spending a lot
of money and it's across the board.
Same number when it comes to Candy Crush,
which is the hugely popular mobile game.
Only 4% of people spend money in that,
but it earns about a
billion dollars in revenue a year.
And Rob, this kind of changes how I think
about this whole system.
And it makes it feel even
more like a casino to me.
Yeah, it is very casino-y.
And I think for those people playing it,
it's like, well, if I'm spending 10, 15
hours on this game per
week, well, this is my hobby.
Why wouldn't I spend money on it?
But then it's just that constant draw of
you might win this, you might get this,
and then you get it, and then you don't
really get much gratification from it.
Billion dollars going into this industry,
a billion dollars, it more, all from the
4%ers, the people that
spend the money on this stuff.
And we are often incentivized to believe
that who cares about them?
It's the 96% that aren't spending money.
They know better, they're not gonna spend
money on this stuff, who cares?
Now, what he's talking about are the
people that spend additional money on
in-game assets after you've
already paid for the game.
This is a practice that is common amongst
all different kinds of
games, not just Grand Theft Auto.
It was often seen as a goodwill practice
amongst video game developers who are
making their game free to play.
So for instance, if your game is free and
costs you absolutely nothing,
as a good free will, if you wanna spend a
little bit extra cash in-game towards
some customization options, some cosmetic
thing within the game, it costs the devs
very little to make those stuff, but it's
a way for you to get a little bit of
value, a lot of value actually for you,
because that's what matters to you as a
gamer, and that money
goes to the developer.
And a lot of free-to-play models
are dependent on this.
GTA though is not a free-to-play game.
It is a premium game that
you've gotta pay $80 US for,
plus there's a season pass with extra DLC
and cosmetic items and so forth.
And plus on top of that, when you buy
that season pass, you're now given a
credit card slash permission slip inside
of the game to buy more stuff.
This is infinitely spending.
There is no way, no possible way for you
to be done spending in
the game if you choose.
It's literally just however much you
wanna spend within your wallet.
That's insane to me.
I've talked about this
before here on the podcast,
how I despise the fact that if I make the
choice to purchase all of a game's DLC,
so I wanna have the complete package,
there are some games where you go to the
main menu and it's still advertising to
you that same game pass, that same
premium pass, that same DLC thing that
you already own, it's still advertising
to you because it still wants to get that
in your head, even though there's no way
for me to buy more of it.
Game developers and
publishers will do whatever they can
to squeeze all of this out of you.
I don't like it,
but that's not the scary part because
later on in the same podcast, he talks
about, well, do we actually own anything?
And like I said before, we have a history
of not really owning the video games that
we play and he's got
some words about that.
All of this that we've been talking about
so far basically amounts to
the gaming industry walking.
Now they're starting to run.
And I mentioned the
Sony bombshell earlier.
From January, 2028, no new PlayStation
games will ship on a disc.
So it'll be digital only.
We've been talking about spending money
inside games but this
I think is connected.
The company behind GTA 6 is Rockstar.
It's the biggest game
release maybe of all time.
There won't be a physical copy of it.
That means there's no shops,
there's no secondary market.
And it means changes to the game can be
made whenever they want.
Heaps of backlash on
this as you'd expect.
I mean, their own blog posts had
thousands of angry comments within hours,
days of them announcing this news.
Now there's a change.org petition sitting
near 180,000 signatures as I record this
asking Sony to reverse this decision.
PlayStation's social accounts have
basically gone quiet because every post
gets buried in outrage.
But as I mentioned, people
complain and then they spend.
This part, this part is huge.
I know that there's this belief that
we're gonna be able to
turn the tide on this.
Like really?
I think we're gonna be able to turn the
tide by just being
really outspoken about this.
And I want that to be true.
I really do.
The question I have to ask is
are we just stopping
ourselves from spending?
And the answer is no,
almost always.
The answer is, well, I'm really mad and
I'll complain, but I'm
still gonna spend the money.
I haven't seen the
pre-order figures for GTA.
I don't know if GTA has released that
information beyond marketing posts,
but it's a lot, I'm sure.
People are still pre-ordering it, even
knowing this, because to them, GTA is a
landmark historic occasion.
It doesn't matter if
there's no disc copy.
It doesn't matter if I don't get to
physically own this.
It doesn't matter if I'm upset by it.
What matters most is that I get what I
want, grand theft auto.
And that's exactly what's happening.
They're hedging their bets on this.
And I have every belief
that Rockstar is gonna win.
Now, he makes comments later about how
it is true that almost every video that
Sony publishes about completely unrelated
games is totally getting
blasted, getting destroyed.
Poor developers, like developers that are
just trying to release their game and get
gamers hyped for their game.
They can't seem to catch a break because
all the comments are just filled with
people just being upset about no discs.
And Sony's being quiet.
Who knows what they're
gonna say after a while.
That being said, can you really blame
Sony manufacturer for doing this?
I mean, when the PlayStation 5 came out,
they released a digital-only version that
you could buy if it was $100 cheaper.
And then they released a disk drive that
you could pay for, that you could add,
but it was encrypted to your console in
such a way that once you applied it in
once, you could never use
it for any other system.
You couldn't exchange it.
It was yours forever.
Sony gave us options.
They're looking at the data in a way that
none of us are able to see.
Hey, we make most of our
money on digital sales.
And we got a lot of money from our
digital versions of the console, which is
probably cheaper for us to manufacture
than the disc version of the console.
Let's go ahead and go in that direction.
And yet it wasn't long ago that I
remember consoles like
the OYAs, the Zebo,
the streaming consoles that had no disc
drive, no physical
cartridge you plugged in.
And we all reviled against that.
We all reviled against that.
It's not good when a general finance
aficionado gets more involved in what's
happening in the gaming space, what's
happening in microtransactions, what's
happening in the commerce of video games.
And he says it before in the podcast that
everyone's gonna be watching to see what
happens, whether this works or not.
And if it works even just a little bit,
you can see other markets doing very
similarly the same thing.
So why am I saying this?
Well,
I think we have an opportunity
to be a conscientious consumer
and decide when enough is enough.
I mean, we're all gonna do this anyway.
We're all at some point gonna be like,
"Hey, gaming is too expensive.
"I don't get enough value from my buck.
"I'm done with this."
I do believe that will eventually happen.
At some point, there's
gonna be inevitability.
I also believe though that it's possible
if enough of us say, "Okay, this is the
moment we could stop spending money,
"that could send a much more powerful
signal "than a petition with 100,000
votes, "100,000 signatures maybe."
Even a million signatures if it
had a million signatures.
It would just do more if they saw a
cataclysmic drop in
the finances from that.
Because that's how
these corporations speak.
They speak in terms of money.
They speak in terms of what's coming from
the consumer side because that's where
they make their bread.
That's where all their
calculations come from.
You know for a fact, Sony made this
decision knowing full
well, knowing full well
that there was gonna be some kind of
backlash from this,
some kind of backlash.
They knew it.
They knew it was coming.
They decided, you know,
it was okay to lose a little bit of this
because it'd be worth the amount of
overhead and profiting
gains we'd get from it.
They knew it was coming.
The only question is,
even when they knew it was coming,
is it measuring up to their calculated
risk that they're making for this?
That's what companies
are thinking right now.
They've been planning this for years.
And this is like a big domino to fall.
But they had boardroom
meetings to talk about this.
And by they, I mean, the executives that
are big, that are thinking five to 10
years in the future, they discussed this.
They discussed when the
PS5 was coming out to, hey,
do we wanna make a discless version?
And they evaluated the market and said,
nope, we still need discs.
And then they started
talking about the PS6.
And like, do we wanna
do a discless version?
Says, you know what, I
think we can probably,
yeah, I think we can
make that the standard.
We can do that.
I think so, it's possible.
does not feel good to feel like you are a
beta tester or a cog in a system.
There's a way to break free from this.
Again, not giving them your
commerce, if you withstand it.
Oh, but the latest game is
so cool, I need to have it.
Yes, that's how they're winning.
That's how they win
against your limbic brain system.
They're getting your emotional core out,
so that way you don't have the
opportunity to make a delayed decision.
And so that's the hack, right?
When we were Zero Dot Podcasts, we had a
wonderful therapist to kind of give us
some of these biohacks.
And I'm not a licensed therapist, but I
can give us all a bit
of a biohack right now.
We cannot stop ourselves from doing what
it is we want to do.
What we can do is give ourselves
alternative action plans
of things we would rather do instead.
Because the human brain
can't think of a negative.
So if I say, hey, don't
think about an elephant,
too late, you've all failed, you've all
thought about an elephant in the process
of trying not to think
of an elephant, right?
So what we can do is say, whenever you
think of an elephant, make sure to do
this right afterwards,
shortly afterwards or instead.
So perhaps a good alternative
action plan for some people.
I'm not here to suggest what yours should
be, but it should be, hey, when a big AAA
game that I'm looking forward to is about
to come out, and I'm super excited for
it, don't pre-order it.
You already know you're gonna buy it.
Don't pre-order it.
Say goodbye to the
pre-order bonus, whatever that is.
Usually the pre-order bonus exists in a
three-day window, even after
the game has been come out.
But I think that's a good thing.
The game has been come out, but some game
developers don't follow that
rule, but don't pre-order it.
Big believer in that.
Nakey Jakey is a big proponent of not
pre-ordering things.
I've never believed
in pre-ordering things.
Not once has there been an issue where a
game store has run
out of copies of a game
in the past 20 years.
In the past 20 years, there's been
artificial times when they've done that.
I've gone to a game store, day one, I
said, "Hey, I'd like to buy this game."
I say, "Sorry, I can't offer you any, not
for three days, because we can only offer
you copies if you've pre-ordered."
Oh, do you like not have enough copies?
Oh no, we'll have plenty of copies if we
come back in three days.
I've gotten that.
And so you know what it is?
I went to the Target next
door and they had a copy for me.
And that game stop no longer exists.
Very rarely is there
a situation where there's literally no
games available for something, and you
can't just go somewhere
else to grab your game.
They know that, but they still tell you,
"You got to pre-order."
And then they try to incentivize you by
saying you get
something extra for doing it.
What would happen if you
didn't pre-order anymore?
And then if you're already on the no
pre-order bandwagon, "Hey, scare quotes,
Sam Kirk, I already do this."
Cool, what would
happen if you waited a week?
Game comes out on Tuesday.
You wait the next Tuesday, or if it's a
Nintendo game Friday, the next Friday.
What happened if you waited a week?
Instead of buying it, the
moment it comes out, wait one week.
If you already do that, wait two weeks.
Maybe some of you say, "You know what?
I'm gonna wait till it goes on sale."
Great.
Although whenever you buy something on
sale, they're also collecting data on
that from you as well.
Because every time they do a sale, they
don't make a ton of money
from the sale during the sale.
They make money after the sale is done.
There's a spike of sales then, because
people missed out and
they wish they had gotten it.
And that tells them a lot about what
people like and don't like, and tells
them about market evaluations, and
pricing, and MSRPs, and
they still use that data.
But being kind of a conscientious buyer
and buying things when you just feel like
buying, so you're kind of like a blip in
the radar and they can't detect you.
There's kind of a rebellious
satisfaction in doing that.
As a gamer, as someone who loves gaming.
I want you to keep buying games.
I want you to keep
supporting the developers.
I don't want you to hold out on them, but
this is where they hold
you emotional hostage.
And you are getting forked over, to use
the PC term, over and
over and over again.
(Sighs)
What would happen is instead of you going
on your basic, basest
impulse, what would happen if instead
you delayed that
response just by a little bit?
You might be surprised by the results.
You might be surprised that you're able
to enjoy the piece of artwork even more,
because you wait a little bit longer,
delayed gratification.
And we might see a ripple effect if
enough of us started doing this.
I know I've been doing this for a long
time, but I'm always challenging myself,
do it a little bit more and a little bit
more and a little bit more.
I've given myself rules about when to buy
things, when not to buy things.
I generally never pre-order something.
I've fallen into a rabbit hole buying
things on day one from time to time.
But I always feel a lot better when, oh
man, I want that game.
I'm gonna wait until the right time.
And by the right time, I mean, I've got
the available time on a
Friday, Saturday, Sunday.
I've got free time available.
I can play a video game.
Let me check out that video game.
And it's been months sometimes, we go,
"Oh, look, it's on sale."
And I saved myself a couple bucks
and I'm able to enjoy the game.
Of course, there are developers that I
love so much, smaller indie developers.
I want them to get my support right away.
So I do buy their games immediately.
I'm asking that all of us just be a
little more
conscientious when we buy things.
Because this is what's happening.
They're emotionally hijacking us.
And once they emotionally hijack us,
when we get to a place where, "Wait a
minute, I don't own the game anymore."
I, my avatar that I bought all these
skins for, that's gone now.
You've just taken that from me.
They can just waive the privacy policy,
the license agreement policy that you
very, absent-mindedly just scrolled
through and clicked select yes.
So you just authorize and keep going till
you play your game that you wanted.
They just wave that in front of you, "You
signed it, you agreed to it.
We've been doing this all along."
That's what's gonna happen.
And before you come at me and say, "Oh,
you're probably just saying that because
you just think the good old
days of gaming was better."
(Lauren Laughs)
Look, man, if you grew up in the arcades,
they had you even worse.
You had to pay money each time you were
to play the game and
you never owned the game.
You went to the arcade,
played Gold Street Fighter II.
If I wanted to play Ryu, I had to pay a
quarter every single time.
That was a goldmine for gaming when we
bought into that system.
It made them sweat bullets.
Made them literally sweat bullets.
When we weren't willing to do that
anymore, we weren't
willing to get into an arcade
and just spend that kind of
disposable income anymore.
When we looked at our gaming console like
the PlayStation One and the Saturn and
the Dreamcast, "Ah, this thing can do
just as well as everything else.
This thing can do just as
well as everything else."
They were sweating bullets
for realsies.
This
probably is, I don't know, depending on
your age range, but there was a time in
the mid 2000s when gaming companies were
pushing out tons of compilation discs,
tons of retro games on
one disc for like 20 bucks.
They thought these games were worthless.
They thought they were making a couple
bucks off of us and we were paying 20
bucks for these big collections.
Now it's like, you want a collection,
it's gonna have five games on it max and
it's gonna cost 40 to $50.
Whereas before it had like 20 to 30 to 40
games on it for 20 bucks.
Sure that's inflation, but it's also
market expectations.
We can do better.
We can be a conscientious consumer and
push back a little bit in the
way that makes sense for us.
Cause that's what I'm afraid of.
I'm afraid of games, game
companies like Rockstar.
I'm afraid of Sony, just doing this and
we all complain and get mad.
And then we quietly kind of forget and we
make that decision that, you know what?
I want this gaming thing so bad, I'm
willing to compromise on
my values and what I want.
I think we can
do a smidge better.
You tell me what you think.
Drop in the comments below.
Hey, if you're still
listening, congratulations.
If you're halfway or three quarters
through something, some
people can never say that.
But also if you're still listening, you
might be interested in how you can listen
to more counter hit stuff.
That's right.
The show that keeps on
giving, we have a Patreon
called patreon.com slash zero dot media.
And for the measly sum of $3.99
or your regional equivalent, you can join
club zero dot where you get first look
access to not just the counter hit, but
also super secret awesome shows we are
developing outside of the counter hit.
That's right.
We have a second show coming up.
Let me ask you this.
Do you like books?
Do you like books and video games?
What if we smushed them
together into a super show?
We had a much more talented person behind
the mic hosting that beyond just me.
That's that show right
now is in development.
And if you're listening to this on the
week that this episode's being aired,
that means that the Patreon folks have
already seen the first episode and more
episodes are to come to
them first and first only.
You get access to that plus additional
touch points from your
host, Sam Kirk, myself.
Our goal here at zero dot is to give our
Patreon members so much value for their
$3.99 that you're just
wondering, how do they do it?
That's our goal.
And of course you can
always give more than that.
If you'd like, we don't put a cap.
Some people have given
a lot more than that.
And we are so appreciative of it.
These shows are only made possible thanks
to our Patreon members
and we thank them dearly.
So once again, if you are interested in
joining the Patreon family, go ahead and
check us out at patreon.com slash zero
dot media and get it on the fun club.
It's a good time.
Also we have a Discord.
It's a cool little private
little Discord we all hang out in.
It's a good time.
All right, let's see
what else we have to say.
(Upbeat Music)
All right, so what else
we got going on today?
Well, a couple of good things I wanna
kind of highlight for us all if we have
the spoons for them.
I was remiss in not bringing this up in
the beginning of the show.
It's a little bit of a older piece of
news, but it's something that's been
circulating the world wide web for a
little bit in my social medias.
And I thought it'd be a good time to kind
of remind people of this.
And that is the good news of the
wonderful people that are inventing crazy
technologies in the healthcare space.
It's helping everyone across the globe.
And of course, I'm here to talk to you
about the lovely and the
wonderful Dacia Taylor.
Dacia Taylor just 17 years old became a
nationally recognized scientist by
creating color changing
sutures that detect infection.
Her invention was centered around equity.
Her main career focus, making this
life-saving medical
technology accessible to everyone.
Fun fact, this technology uses beets,
which change color at different pH levels
as a natural indicator of infection.
That's pretty cool.
When beets detect acidity changes in
skin, the sutures change
from bright red to dark purple.
This color chain serves as early
detection of an infection.
Dacia supposedly came up with this idea
after learning about smart sutures that
use technology to detect wound changes
and sync to a doctor's
computer or smartphone.
Knowing that this expensive technology
would not be accessible to people in
developing countries where infection from
surgical wounds is comparatively much
higher, Dacia set out to create a much
more cost-effective solution.
We love good news like that.
Absolutely.
Thank you, Dacia.
Dacia is working on a patent right now to
make that as cost
effective as she possibly can.
Thank you for that.
And for that alone, I will say you are
one of our zero dot people of the day.
Yeah.
Let's lighten the
mood if we can, shall we?
Talk about something a
little bit more fun, a little more
vibey.
Some good news in the world of gaming.
As you are aware, we are fans here of
fighting games here and the popular video
game, Street Fighter 6 just released a
pretty significant balance patch for
those that are
interested in this kind of thing.
All being told, I haven't really put any
dedicated time to Street Fighter 6 in
quite a while, probably since the end of
season two or so, some kind of
a stranger in all of these things.
Still, it's kind of interesting to see
this balance patch come through and
Capcom as per usual has
done their due diligence in
providing patch notes.
So that way we can all kind of take an
inside glimmer as to
what their ideology is here.
Now, for those that are new to the
fighting game space,
in fighting games, it was very popular
for a big update to occur and you had to
pay full price to play this new update.
Usually this update had all kinds of
interesting new mechanics, new
characters, new
backgrounds, new art, new modes.
They did a lot, the game developers, to
try and incentivize you to just pay for
this update wholesale every single time.
Nowadays, they drip and
drab, they trickle you with
character passes you buy, buy a brand new
character or four new characters.
And usually these balance updates as
we're calling them are free.
So you'd be the judge as to whether you
think that's a better
ecosystem than it was before.
But with this ecosystem right here,
announced August 3rd, 2026, that's today.
They say, this is quoting from Capcom's
website, "This battle adjustment was done
with the aim of shifting the game's
balance by looking at every character and
making adjustments."
Okay, "While we believe the game's
balance has reached a reasonable stable
state, thanks to repeated adjustments."
Okay, "The relative strength of each
character has not shifted
significantly in recent updates."
Yep, and depending on your ideology,
that's a good thing.
Maybe it's a bad thing, who knows?
Due to this, we decided to implement
changes specifically to shake things up.
Please note that there are no adjustments
applied universally to all characters,
and it moves on to
some other things here.
So the purpose of this balance patch is
not to rebalance the
game or make it even better.
It's to literally shake things up,
because as they've been fine-tuning this
game to a very specific spot,
characters have kind of stayed where they
are in terms of the balance of power
between other different characters.
And in the world of gaming and fighting
games, that can be
really boring for people.
So they are doing a kind of fun shake
things up kind of patch.
That's curious, because that is not the
direction that I think or thought Street
Fighter 6 was going in.
They are definitely in the e-sports
space, the Capcom Cup, the Evolution
fighting game series.
They're trying to milk that e-sports cow
as much as they can.
From a business perspective, I
wonder if they're
doing this because they've
seen a significant higher drop-off of
players than they were expecting, and
they're trying to renew some kind of
interest in the game while still trying
to keep the competitive
ecosystem very similar.
Who knows?
I can't speak to whether any of these
changes are gonna be better or worse, but
I can speak to whether I think
they're interesting and fun and might
provide some particular value.
Let's walk through a couple
of these changes right now.
Modern control adjustments.
So for those playing Street Fighter 6 for
the first time, you played for a while,
there's two different modes of
controlling in Street Fighter 6.
There's classic and there's modern.
Classic is the way you've played Street
Fighter one through up until six.
You got a joystick or directions or maybe
even a leverless with buttons, and you've
got six command buttons,
three punches, three kicks.
Jab strong fear,
short forward roundhouse.
If you wanna put some macros on there,
you can, but generally
it's about a six button game.
Modern controls,
tried to simplify this with a general
low, medium and heavy attack of varying
kinds, a special dedicated move button
and other buttons that are dedicated as
well, but it ended up being kind of a
seven button game technically by
definition in a weird way
it became more complicated.
But the thing about modern controls is it
allowed you to almost instantly react to
things with certain special inputs
because there wasn't a requirement for
special inputs anymore.
You just always have the
right answer if you did it right.
This says here with this battle
adjustment, we've updated certain normal
moves that utilize the attack button and
special moves, ones that utilize the
special button for specific characters.
Additionally, for moves that are
performed by pressing down plus the
special button, you can now select the
strength of the special move by inputting
down back, down or down forward.
Oh, interesting.
So in modern controls, you didn't really
have access to different strengths of
move like you did in classic.
Like I said, you have light, medium,
heavy on the punches and kicks.
Jab strong fear,
short forward roundhouse.
Here they're giving you a little bit of
that, especially when the down special is
what you're trying to go for.
Interesting.
I am one who thinks that a modern control
scheme could absolutely work.
I'm really curious to see it work.
What I played in Street Fighter 6 wasn't
quite it, but I'm glad they're still
tackling that beast and
trying to do something with it.
I think that's
interesting and fascinating.
I think it'll probably need a deeper
rehaul to what's currently
there, but maybe I'm wrong.
We'll find out.
All right.
And then obviously with this modern
control scheme, it looks like they're
going to be changing up how some of the
layout of these moves work and assisted
combos and so forth and
how they've been reflected.
I guess that's a
character by character basis.
So beyond that, there's a bunch of
different characters we could look at.
Let's look at just a few that I think are
pillars of Street Fighter.
So first ones first, let's look at Ryu.
Regardless of your opinion, Ryu is like
the center of Street Fighter.
He's the Hadouken, the Shoyuken, the
Tatsumouki Sempokic, or as Aaron from
Egoraptor says, he said
like some pound cake, right?
And he's the central character of what
Street Fighter is all about.
And here's what we got here.
So Ryu has received adjustments
at improving his ability to
maintain offensive momentum
after successfully landing attacks.
These include changes to the pushback on
block for his standing light punch and
solar plexus strike, as well as improve
post hit situations after whirlwind kick,
aerial Tatsumouki
Sempokic kick, et cetera.
We've also made adjustments on his
overdrive arts, wouldn't
fully connect insert situations.
Okay.
From what this reads, they're not
fundamentally changing how Ryu plays.
And
I'm just gonna go on a hot little take
and say that's a little bit of a bummer
because I have never been super satisfied
with how Ryu played in Street Fighter 6.
To me, Ryu and the fireball and the
fireball being one of the most important
tools in his arsenal, I feel like his
fireball is not the most important tool
in a world where
drive rush is so powerful.
And so I would have loved for them to
enhance the fireball a bit.
And this does not read like they're gonna
be making any of those changes.
I'm looking through here if there's any
adjustments made to his
fireball specifically.
Okay, look, overdrive Hadoken, reduced
combo count initial value and additional
value on the first and second attacks.
Okay, got it.
Increase combo count,
additional value on the final attack.
Okay, so basically it allows the move to
connect more combo specific situations
but it doesn't enhance the damage at all.
Okay, got it, got it, got it.
Yeah, and that's it.
And you can look at frame data.
All right,
let me look at one more character.
I'm curious to see what
they've done with Zangief.
So Zangief is a
character that is a grappler.
His whole
idea is to
grab you in close proximity
and do a ton of damage to you.
And they've decided in modern street
fighter that whereas before grabs were
instantaneous or one frame, they try to
give you like five frames
now before grab happens.
So you can jump out of grabs.
And so Zangief has an aerial grab and two
ground SPD type grabs, three technically
by definition, plus his normal grabs.
So he's kind of like
a mixed up character.
And in the world with Drive Rush,
he's kind of like a, he can be like kind
of an oppressive Rushdown
character in some cases.
I've seen it happen.
I'm curious to see what they changed here
because one of the dynamics of Zangief
is, is that he has this lariat, the
spinning lariat that he has.
It's a good anti-air option for sure, but
it doesn't hit behind him.
And a lot of Zangief players, myself
included, would have loved if the lariat
hit a little bit behind him.
Let's see.
The change to power stomps adds another
low attack option to Zangief's options.
We've also looked to increase situations
players can aim to go
for double lariat, okay?
And Russian suplex.
And produce the number of situations he's
left at a disadvantage when whiffing an
attack or trying to take his turn.
All right, some buffs to power stomps,
which is a move that is safe, but only in
like certain situations, like after a
drive rush or on wake up
or something of that nature.
And double layer, we've expanded the
attack hitbox against
crouching opponents.
But this only occurs if the attack is
performed as a cancel
from a normal attack.
Oh, so if you cancel it from a normal,
it might hit the crouching opponent.
That's interesting.
This adjustment ensures that if the
attack connects with the opponent's body,
so just when landing the tip of crouching
medium punch or standing light kick on
punish counter, double layer will always
combo so long as you hold forward.
Okay, so it's just a combo extender.
Okay, and then Russian suplex.
We've just had this move works.
So now that using the heavy kick will
always result in Russian
suplex no matter the distance.
Oh.
So the way this worked
for Zangief initially,
Russian suplex or Siberian Express is the
same input, but it depends on how close
you were proximity wise.
If you're far away, it's Siberian Express
where he does like a bear running grab.
He's got his arms up and he runs up and
he comes right out of you.
Russian suplex is the one most people
want because it's a little bit faster and
it does a ton of damage.
So here it says, if you're using the
heavy kick button, every time
it's gonna be Russian suplex.
Although the damage for a heavy version
is slightly lower than the
light or medium versions.
Oh, the post-attack situation and super
hard gain is the same in addition to its
effective range being expanded.
So reducing the damage, that's weird.
Makes sense, but it's weird.
Hmm, interesting.
All right,
I could go through more characters, I'm
sure, but it sounds like this is a, they
say it's to shake things up and maybe it
will, but still feels like it's gonna be
mostly the same Street Fighter 6.
So if you love Street Fighter 6,
you're in a good time.
If you don't like Street Fighter 6,
I don't know if you're
gonna have a great time.
I just don't, I don't know.
You be the judge, you tell me.
(Upbeat Music)
All right, folks, we gotta
get a little personal today.
Hey, little, I gotta
switch things up just a smidge.
I'm gonna talk to you about something
also gaming related.
I promise we're not all gonna talk about
nothing but gaming, but something also
gaming related that,
(Sighs)
it's a hem in my craw, as they say.
So here's the deal.
My mother passed away in June.
And in that
matter of time when my mother was in
hospice and my mother passing away, I've
just had this natural, as one does, this
desire to kind of go back on my childhood
and get some comfort from that.
And one of the things I
recalled from that period in time
was the good old Nintendo 64.
Not the greatest console ever made.
I'll talk about that later at some other
time, but it's been, it was a console
during a time in my life
that was very formative.
And I just, for whatever reason,
maybe with Star Fox 64, the remake coming
out and the Nintendo Switch,
just felt the need to kind of
dive into it a little bit more, you know?
Just kind of
enjoy it, bask in the Nintendo 64.
And at the same time, there was this
little doohickey, this little guy that
was being developed by
a company called Analog.
That was a FPGA recreation of the
Nintendo 64 with an upscaling
technology of 4K resolution.
I am an ad, just so
we're on the same page.
I have purchased a
lot of Analog products.
I own the Analog Mega
SG, the Analog Super NT.
I own two Analog pockets.
I'm an Analog fan, we'll call it.
If you wanna call me a shill, go for it.
If you wanna call me biased, go for it.
I don't love, love their products.
They've all got a little couple of warts
that I'm not the craziest about.
The Mega SG, no matter what I do with
that device, I get the sound exactly like
the Sega Mega Drive or Sega Genesis.
I accept that, but it bugs me.
The Super NT
actually is better than the original
Super Nintendo hardware because Super
Nintendo hardware has a couple of faults
to it when it comes to its video quality,
that it just comes out
of the box fixing that.
And I think it's, don't quote me on this,
but I think it's a smidge faster too,
which is fine for me because I always
felt Super Nintendo was
a slow moving machine.
And the Pocket is great with the dock and
everything and it's cool stuff, but I've
never found it super comfortable to use.
So I think all the Analog products,
they're sold as like boutique,
luxurious retro gaming devices
under the guise that you're playing the
most accurate way to play these games
with an HGTV in front of you.
I don't think they always hit the mark.
That being said, I was in the
market and it was available.
And I thought I'd go ahead and grab
myself the Analog 3D.
The
Analog 3D.
I got the block edition right here.
It looks really fancy.
Let me
change it over here.
Yeah.
The Analog 3D is the Nintendo 64 version
of a recreated retro console.
It's their latest one.
And it is specifically
designed for the Nintendo 64.
It's got a couple of
cool enhancements on it.
So for instance, it's
got Bluetooth technology.
It's got access to wifi.
You can use Bluetooth specific
controllers on this.
In fact, I bought them.
These are made by a
company called 8BitDo.
They look like this.
Notice how they look like a traditional
controller, but they're just N64ified.
I'll get to that a little bit later, but
this is compatible with the Nintendo
Switch and Switch 2, as
well as your Analog 3D device.
And it's cool to be able to play this
with all wireless controllers, if that's
what you so chose and wanted to do.
It comes with a bespoke SD card slot
that one has to use to
update the firmware and BIOS.
It also has built inside
of it, a controller pack
and
expansion pack.
That's a big deal because on the N64,
expansion pack was something separate you
had to plug into the device.
And certain games you didn't want to run
with the expansion pack
and certain games you did.
Like for instance, Castlevania Legacy of
Darkness, you can technically run that
with the expansion pack, but when you do,
it's only a matter of time before that
thing crashes almost every time.
It's a game breaking bug.
So you kind of want to play it in low res
mode with the expansion
pack turned off if you can.
It's all pre-baked
right here in the system.
Now I'll get to the controllers in a
second, the 8BitDo controllers, but
I want to talk about what I bought
alongside all that stuff.
I've talked about this before in the
Patreon only version of this show.
I was talking to one of our lovely
Patreon supporters, Robert Rastont.
I used to have a pretty impressive
Nintendo 64 collection.
Truly I did.
I had about 50 games,
which doesn't sound like a lot, but keep
in mind, I believe the United States
library of Nintendo 64 was
only 288 total games, I think.
And I think
internationally there's only 388 games.
I think that's the number.
So having 50 games was a lot and they
were all the big hits like Ocarina of
Time, Perfect Dark, Golden Eyes, Super
Mario 64, Mario Kart, Diddy
Kong Racing, Resident Evil 2.
What a wild game.
I had all those.
And in one of the great gaming purges of
my life when I really needed the money
and things weren't going so well for me,
I sold a lot of them.
I kept a few, so I still have Perfect
Dark and Golden Eye and Mario 64.
I also have a copy of Rogue Squadron.
Great game, but I'm surprised
that's one of the ones I kept.
There's a lot of them I'm missing.
So I used to have these games.
I still have them somewhere, via local
backup some way, thanks to sources like
Internet Archive and other things, wink,
wink, nudge, nudge, they're still mine.
I own them.
And, you know, of course I have the
technology I have arcade boards where I
dump data on those things.
I wanted a way to be able to switch
between all the different Nintendo 64
games that I own,
wink, wink, nudge, nudge,
have a good time with them.
So I picked up a
EverDrive 64 cartridge, X7.
X7 because it's on X5, it's on X3, it's
the real deal, it's
the whole kit can bootle.
This was when I bought it.
The best EverDrive for N64 you could buy.
And this is my rub folks, this is what
I'm not happy about.
I said the word was,
and that's because,
literally today on August 3rd, 2026, I've
only had my device for a couple of days.
The EverDrive 64 Pro has come out.
What the?
(Blows Raspberry)
That's not fun, not fun for anyone.
I didn't get an email saying, "Hey, this
is coming up, maybe you
wanna wait until this comes out?"
Nope, I had to wait two
whole weeks for this to come.
Not complaining, they're from Ukraine and
the whole shipping thing is a nightmare.
And I'm so happy that Krix
is able to operate at Ukraine.
That's where his country's from.
Like I'm not hating on that.
It's just, man, this thing just came out.
Why didn't I know?
I'm not happy about this because I've
bought almost every EverDrive device for
all of my retro consoles,
Game Boys, SEGA, Nintendos.
I feel like I got ripped off here,
especially just bad timing, right?
I am in the process of trying the,
there's another flash cart on the market
that is quite ubiquitous.
It's open sourced.
So unlike the EverDrive,
this will be open source.
I'm gonna check that out.
Because the one thing that this Pro
EverDrive has is the ability to place
native Nintendo 64 DD
games, this drive games.
There's only a handful of those games.
So it's not that much
of a loss, but still,
still.
It's the principle of the thing.
Also this EverDrive X7, I was trying to
run a fun ROM hack with it called
Super Smash Brothers Remix Plus Extra.
And that doesn't work on this because
this has a cap on how big the file size
for your N64 ROMs can
be when you patch them.
This Pro as well as the open source
cartridge I'm gonna be trying doesn't
have that same issue.
So I'll keep on the loop
and how that works out.
I'm bummed out about that because I'm on
a roll of enjoying good old Nintendo 64.
I'm also bummed out about something else.
I bought my analog 3D and I bought it
with four of these controllers because I
thought wouldn't it be cool to have it
wireless and play with a modern scheme
and just kind of relive days.
I have two legitimate
N64 controllers at home.
It's not a big deal.
This is fine.
But if you're watching this on video,
this is an N64 controller.
You need the three prongs.
They made it modern.
And it's like this controller is meant
for someone who doesn't like the N64.
And that was my mistake
because I love the N64 controller.
It's not the perfect controller, but for
what it is, it's great.
And this controller is meant for the
person who's like, I hate the N64
controller, just shoves it in their hand
like, I can get with this.
I wish there was a right
analog stick, but I like this.
It's actually more confusing because
both the bottom triggers are Z.
They're both the same Z.
So you get to choose
which Z you want to click.
But in my head, Z is
always the left hand, right?
It's always the right hand.
It operates fine.
The joystick itself is Hall Effect.
If that matters to you, I found that Hall
Effect is just a nice marketing term.
I'm not saying it doesn't do something,
but for most people, Hall
Effect doesn't make a difference.
It's a big thick stick, and it's like a
GameCube stick for some people.
Not like the big thin wobbly one, which
again, if you love the N64, you kind of
need that classic stick in my opinion.
But overall,
those things aside,
I like the analog 3D.
It's pretty cool.
It's got a couple of cool features, like
I said before, baking in the expansion
pack and the controller pack in there.
More importantly though, it has this cool
like overdrive feature where you can like
unlock the frame rate and like take it to
multiple nths of degrees of insanity.
Some games break with it, but some games
run really nicely with it.
I've been playing Perfect Dark with the
Unleashed CPU profile, and you get a
frame rate of like upwards of 60 FPS and
sometimes as low as 40.
That sounds heinous, but considering
Perfect Dark runs at 30 to 15, no, I
think it's like 20 frames to like 15
frames and sometimes five frames.
It gets real bad.
My friends and I have been able to crash
Perfect Dark many a
time, good old proximity
mines and
mines and so forth.
This guy's able to overclock these games
and run circles in a way that feels
better than running it through an
emulator, which is my final point.
I'm a fan of emulation.
I think emulation is a great tool.
N64 emulation is still not...
It's not great.
It's fine.
Some people might really enjoy it, but
I'm not the biggest fan of N64 emulation.
And in my opinion, the two things you
need is to run the game on OG hardware
and preferably have the original
controller unlike what the 8Bitdo's are.
These are fine.
They will do.
I'll continue to play with them and have
fun with them, but I would prefer having
a real legit N64 controller.
They also run well on Switch.
But as I have learned playing a lot of
N64 games on the Switch Online service,
they don't emulate
super well there either.
Even Nintendo's official emulator has
bugs and glitches and texture issues that
just don't exist in the real game.
Notice some audio lag in Star Fox 64,
which is a real shame.
Not a big deal since I can play the
original and I can play the remake, but
still Switch Online
service version isn't the best.
Anyway, I'll give you more of a fuller
breakdown of what the
analog 3D can do at a later date.
I think it's a cool piece of kit.
I don't think you need it though.
If you already have an N64, there are
resources available to plug and play an
HDMI kind of adapter to the video port
and you'll get very good results if you
want to play on the
truly authentic hardware.
I can say if you want the best ever
drive, the X7 is no
longer that, the Pro is.
Let me know if you get one,
let me know if you like it.
I'd love to kind of know a
little bit more about that.
But right now I'm just gonna wait for my
alternative open source flash drive with
64DD support comes in.
I'll see how that works out for you and
I'll let you all know.
(Upbeat Music)
All right, ladies and gentlemen,
we are
in the space, in the times.
Let's get weird, shall we?
The internet is a really, really weird
space for a lot of us.
It's got good stuff, bad stuff,
bizarre stuff, not safe for work stuff.
Don't worry, we're not gonna get into not
safe for work stuff here.
But I thought it'd be nice for us to kind
of dip and dive into the lovely
discoveries we might
have on the internet.
And one of those things happened from a
good friend of mine, his screen name goes
by the name of raiseq8.
So raiseq8, thank you for
this shout on this tweet.
That's right, talk about tweets today.
I won't call them x.com
posts, even though it is x.com.
And no, I'm not a member of
twitter slash x.com anymore.
I left that ship a long time ago.
That being said,
when good things happen on other
platforms, I think it's important to
highlight what some of those things are.
And this is a fun, I would call just pure
poetry post coming from a
user, Nobunaga slash JP.
Every single line of this
is just absolute poetry.
I wanna share it all with you right now
without any further ado.
It goes like this.
I needed to move a sofa.
I mentioned this to an American.
He said, do you know
anybody with a truck?
I did not know anybody with a truck.
(Keyboard Clicking)
He looked at me with
real concern, not pity,
concern.
The way you look at a man who has told
you he does not have a name.
You gotta know somebody with a truck.
I asked how one acquires such a person.
(Laughs) He said, you just do.
This is the third time I've received that
answer in this country.
It is the answer to everything here.
You just do.
There is no process.
There is only the
eventual fact of having.
He said, ask Kevin.
I do not know what Kevin.
He said, Kevin, like I should.
He said it the way
you say a shared uncle.
I met Kevin four days later.
Kevin owns a truck.
Kevin does not own a truck for himself.
Nobody owns a truck for themselves.
Kevin owns a truck for a 15 mile radius.
Inside I said, this man has taken a vow.
He did not announce it.
He simply purchased a bed
and accepted the consequences.
Kevin arrived on Saturday.
He brought the truck.
He also brought a second man.
I had not asked for a second man.
The second man's name is Tony.
Tony came because Kevin came.
Tony did not know me.
Tony did not ask what we were moving.
Tony brought gloves.
They moved the sofa in 11 minutes.
I offered them money.
Both of them laughed.
(Laughs)
Which felt rehearsed.
And was not.
I asked what I owed them.
Kevin said, buy the pizza.
That is the price.
That is the entire economy.
The truck costs one pizza and the pizza
is non-negotiable and the pizza is also
not expensive and
everyone knows what size.
Inside I said, the fee is fixed.
Across the entire
nation and was set by no one.
We ate on the floor because the sofa was
against the wall and none of us wanted to
be the first to sit on it.
Tony told me his daughter plays soccer.
I asked if she is good.
He said, she's aggressive.
(Laughs)
I still think about that.
Me too.
Three weeks later,
Kevin texted me.
You free Sunday?
Helping Tony move a fridge.
He did not ask if I wanted to.
He informed me of a fridge.
Inside I said, I've been called up.
I did not enlist.
The papers were filed on my behalf.
I went.
I moved the fridge.
I have no truck.
I contributed only arms.
Afterward, a man I had never met asked me
if I knew anybody with a truck.
I said, yeah,
I got a guy.
I have a guy.
I am somebody's guy now too.
Tony has told two people about me.
He
described me as the guy
who's strong for his size.
I have never been prouder
of a sentence in my life.
(Soft Music)
All right, folks, we've been talking a
bit about fighting games today.
And I think it's important that we keep
up our promises to our patron members.
One of our patron members, David Rivera,
asked us to kind of talk about a
different fighting game term or piece of
concept in fighting games to help
illustrate to people that anyone can
understand fighting games they want to.
And we wanna do that right now for our
listeners, to everyone, and thank you,
David Rivera, for the idea.
So folks, I love, love fighting games.
I think they're pretty cool.
And I think everyone can play them.
We get scary for peoples and people talk
about this thing called frame data.
Frame data, numbers, yeah.
Okay, yeah, it's a little scary, okay?
It sounds intimidating.
But I promise you,
we can talk about fighting games in a
way, using the word frame data in a way
that doesn't scare anyone and everyone
can walk away just a little bit smarter.
So when we talk about frame data, what
are we talking about?
Well, imagine a baseball pitcher.
And imagine what they do
when they walk up to the plate.
They wind up their arm, they swing their
arm, and then they let go.
And the ball exits their hand and the
ball is going, who knows
how fast, really blazing fast.
And you get a strike, a strike, another
strike, and you're out.
They do that multiple times in a game.
Every single time a
baseball player does this, they are
committing an action that is easy for our
eyes to understand, but all
of us do it on a daily basis.
Everything has a beginning, everything
has a middle, and everything has an end.
Or put another way, everything we ever do
as a physical human being has a windup.
It has a moment in which things are
happening and we're making contact with
the thing we're doing, and then we have a
recovery or a cool down.
Everything has this,
everything.
Very few things in life
are truly instantaneous.
And the same thing can be
said for fighting games.
Fighting games are,
whether it's 2D or 3D, games
with what we call animations.
So every single character, they're
bipedal characters of
some kind, arms and legs.
Before they're about to land a punch,
they're about to wind up for that punch,
then they land the punch, and then they
start recovering from that punch.
Every single character, with a few
exceptions, has this applied
to almost all of their moves.
A windup,
a piece where they're making contact, and
then the recovery, those three phases.
And today I wanna talk to you about how
we can understand frame data from a
perspective of
understanding just those three elements.
Windup, how we make contact,
and then the recovery phase.
But let's change the
language just a smidge.
Because I've been using the words windup,
how we make contact, and cool down.
Let's change it to the startup of a move,
the active part of the move when the
move's making contact.
And then we can call it the cool down, or
we can call it the
recovery, meaning the arm.
If you're doing a big swing with your
arm, you're recovering.
Your arm has to recover.
You can't just freeze in
place and retract back.
That's not how the laws of physics and
thermodynamics work.
So let's talk about, from a perspective
of, there is a startup,
an active, and a recovery.
Every move in every fighting game
generally follows this basic principle.
The startup in a move for
a fighting game character
you're
getting ready to do the move, but you're
not quite doing anything yet.
It looks like you're doing something, but
you're actually not.
The active part of the move is the move
that actually does something.
It hits you, it attacks you, it will do
damage if you run into collision with it.
And then the recovery part has to happen.
If we could, we'd skip
this in whatever way we can.
But if you get hit while you're
recovering, you're totally vulnerable
because you're
recovering while you do it.
See, basic language, we understand this.
Now the next part to
understand about frame data.
For a majority of fighting games, what
you see on the screen is not 100%
commiserate to what's
happening in the game code.
Don't worry, I'm not
using scary language here.
Just in the game code,
there's animation frames and then there's
what we call hit boxes.
These are collision boxes, little squares
that the game decides if something
interfaces with those
squares, something will happen.
And for us, when something interfaces
with a square, we get hit,
they get hit, nobody gets hit.
That's how the logic works.
So in the most basic of terms,
during the windup of a
move, the startup of a move,
the hit box for you being able to attack
the person usually isn't gonna be there.
During the active frame of the move,
that's when the part where you can attack
someone and hurt someone exists.
And then on the recovery, the active
frame is gone once again.
It's like the cost you have to pay for,
the toll you have to pay to do this move.
If you're watching this on video, I'd
like to demonstrate to you right now on
my screen so you can see this.
Here you see an
animation frame of a move.
I believe it's Dudley's jab.
So Dudley is a character from the game
Street Fighter III, Third Strike.
And on my screen, you'll see that he has
a variety of boxes all
over him, blue and red.
He has a green box to tell us where he is
positioned, generally speaking.
And we're about to see
an animation play out.
This move, this jab of
his is 12 frames long.
12 frames, what does that mean?
You're already confusing
me, Sam, don't worry about it.
A majority of fighting games run on 60
frames a second, 1 60th of a second.
12 frames means this
exists for 12 60ths of a second.
It's pretty fast jab.
I'm gonna slow it down, slow it down real
slow so we can see each
part of this together.
We'll notice that when we start this jab
animation, there's the windup,
there's the active.
The windup is Dudley getting into
position, throwing the jab, and you'll
see a little bit of a
red box appear right by
Dudley's arm.
That part of the equation, that part of
the animation is the
active part of the move.
So the parts before and after are not
active parts, which means that Dudley is
vulnerable to attack during those phase.
He's vulnerable during the entire move,
but the only time in which he's actually
doing any kind of damage
is during the active frames.
Let's look at another example.
Let's stop this one right here.
Let's look at another example together.
Let's look at Ken, same basic principle.
We're gonna slow down the
animation real nice and slow.
He's gonna do a fierce punch.
And right now he's got blue boxes or
reddish bluish boxes all over.
When we play the animation, we see that
does a lot of flashing.
I don't know why that's gonna
cause me a seizure right here.
Here we go, it's flashing, it's gone.
We see when we play the animation, he has
a big windup and then the active part of
the frame, his elbow and his fist only
exists for a certain part of it before it
disappears again, and you
will see the windup there.
Every single move in a
fighting game operates this way.
There are a few exceptions.
In some games, throws, for instance, are
instant, so there's no
hit box to show that.
That's true.
But generally speaking, if you can
understand on a fighting game level that
every single move that you have when
you're playing a fighting game,
there's a beginning, a middle, and end of
that animation, and the beginning is
generally vulnerable, the end is
generally vulnerable, and the middle
part, the active part, wherever that
exists is the part where you're actually
doing damage, well, you'll have a deeper
understanding of fighting
games than most people do.
Now, I've been
playing this in slow motion.
If I turn up fast speed,
so 60 frames per second,
you will see
that the move
operates incredibly quickly.
So speed is definitely a factor in terms
of reaction times and everything else.
So that is your fighting game tip for the
day when it comes to
frame data and hit boxes.
We can get into the nerdy stuff a little
bit later, but I wanted to talk to anyone
who's listening and watching so they can
understand how frame data is understood
on the most basic of levels, and I plead
to you all one final plea.
As a fighting game fan,
I love fighting games, they're great.
It's within your best interest to have a,
as much of an understanding of the
fighting game that you can withstand,
and that includes stretching yourself a
little bit towards uncomfortability.
It's really common in the fighting game
space to dive into this hobby and say,
I'm never gonna learn frame data, or I'm
only gonna learn frame data.
Both of those absolutionist views
are a little limiting.
There are things to be understood about a
fighting game on an intimate sound, audio
mechanical, biomechanical intuitive level
that cannot be understood if you only
look at it intellectually.
And there are things to be understood on
an intellectual basis, mathematical basis
that cannot be understood
intuitively from your heart.
You should understand both elements.
Of course, enjoy fighting games in
whatever way you can.
I'm not super hyper, everyone's gotta be
competitive in this space.
I am just advocating though, distract
yourself a bit and know that whatever
limits you think you have, chances are
you're full of crap.
And if we extend those limits far beyond
what you ever imagined, you'd be really
surprised with the results.
(Music)
All right, our final story today isn't
one that I'm super
pleased with talking about.
But I think it's important to talk about
because it's close to what myself and
Daniel really care a lot about here at
Zero Dot Media Productions, which is the
human element of who we are.
Before I dive into the
story, a couple things.
When we started Zero Dot,
we used a platform called
Riverside to host our podcast.
And the things that we were attracted to
most by Riverside was how easy it was
going to be to do things
like transcribe episodes,
create shorts for us, do what they called
magic episodes, where it would just after
we edited a couple of episodes ourselves,
it would find what our references were
and help create rough cuts in the vein of
our old edits for us.
And as three people at the time that
didn't know a whole lot about podcasting,
were really excited about the prospect of
being able to dive in and kind of look a
little bit
professional, we tried Riverside.
And we used some of those AI features.
We used AI features for transcription.
Right now, you're seeing a transcription
happen on right now that is actually on a
local AI module I'm
using for this very purpose.
It's not
connected to the World Wide Web.
It's just a local AI that we use here in
my video editing software.
We also used AI for
making a lot of our shorts.
We made a lot of shorts content.
We made a ton of shorts
content using the AI module.
And Daniel would do, he was our producer
at the time, and he
would do a fantastic job
taking those AI module shorts and
trimming them or
cutting them or making them.
And then towards the end, before we stop
making shorts altogether, which we're
going to get back to later on in our
careers here at Zero Dot,
the last couple of weeks, all the shorts
was made specifically by him.
And all of the clips, the longer form
clips we made were made by him with no AI
interference whatsoever.
And we looked at those
and went, these are better.
They're just better.
Even though we're team human and we're
team environment, we were kind of
dismissive of, oh, yeah, but we're using
AI and like, but we're doing it like
sustainably and
ethically and all that stuff.
We were wrong.
I'll say that.
And that was an onus on me.
I should have been a
better bastion of that.
Since then, we've made a lot of efforts
to deplatform ourselves
from Riverside.
I'll talk about Riverside another time,
my criticism of that platform.
But as of right now, we're not hosting on
Riverside and shortly we will not be
anywhere near that platform.
And we do everything locally in-house and
we only use AI for, like I said, the
transcription you're
seeing on the screen right here.
And that's basically it.
Even the sound, which has an AI module to
it that Riverside has, we
didn't like the results of.
Not to mention everything that Riverside
does was server-wide and server-based.
Hence why, hence how AI works, right?
So if something went wrong on the
platform, it was a whole kibbuta.
We couldn't just fix it ourselves.
Anyway, we stepped away from that stuff.
So I say this knowing that I'm going to
come across as a
hypocrite and I don't mean to.
But recently a creator that I admire
quite a bit, a science educator of sorts,
hasn't just been caught using artificial
intelligence for either their script or
their brainstorming or whatever.
Well, I think
something worse has happened.
But to uncover this, let's
talk about the story at hand.
I'm talking about Hank Green.
Now, Hank Green, like I said, is a
science creator that I
quite admire quite a bit.
I think Hank Green is
one of the real goats.
He was an inspiration for the early days
of what the Zero Dot
podcast was all about.
And he was caught by people or people
propose that they think
he was using AI of sorts.
This comes from a video where Hank kind
of makes an off the hand
comment that doesn't quite land.
Let's see if we can find
out what that comment is.
Let's do a quick listen to see if we can
catch what we think might be the proof or
the results or some kind of indication
that Hank Green is using a learning
language model for
some part of his script.
There's a thing in there that
matters and that's very cool.
A better way to say it, and I appreciate
the pushback, is a word is a human
invention and human inventions are made
by bodies and brains.
I appreciate the pushback.
Pushback in what context?
A lot of people believe that this is an
indicator that he was reading what the AI
prompt was saying to him
and the AI prompt was saying, I
appreciate the pushback and then continue
with the rest of his spiel.
That's what people think.
They accused him of this, Hank Green,
leading viewers to speculate that he'd
written the script with a chat bot and in
the process accidentally included a
response in one of his prompts.
And this story comes to us from
TechCrunch so that you can
find the story in other places.
In a response to a since deleted post on
X, x.com, Twitter for those that are
following, Green acknowledged that he'd
produced the video under a ton of
pressure quote and used chat TBT quote
for research on this script quote.
At the same time, he said the pushback
line was actually a
response to the episode's guest.
Okay, possible, probable.
Green then offered a more in-depth
apology on Reddit where he said he was
mortified that he'd let some people down
and that he plans to reduce his video
production as a result.
Oof.
Let's read the whole thing.
Three things to start.
I'm mortified that I let so many people
down and I think I
understand how that happened.
I'm going to change
things about how I make stuff.
Complexly's AI policy, which listed the
hyperlink is right there, is public and
well considered and
adhered to by the whole team.
I think it's worth reading.
Complexly is the nonprofit that makes
Crash Course and SciShow and a bunch of
other shows that I do not write for.
He continues.
The thing that everything we do is based
on is that you know that what I'm saying
are my thoughts coming from
my brain in the way I decide.
I have made that harder and I'm sorry.
I've been relying too
heavily on AI as a research aid.
It can be very useful for this task,
giving me access to a lot of papers I
didn't know existed really fast.
But I think that has been to the
detriment of my work because it has not
given me the freedom to find all of my
own ways into and around a topic.
But for clarity, the origin of claims in
my videos are not "JET GPTs said this."
I have been using AI to locate papers and
other resources for
learning about topics.
You are still getting my takes based on
what I read, know, and learn.
I think what people have said in this
thread about me
diluting myself is spot on.
Ultimately, what I'm most scared of is
ruining myself for people, but I have not
been managing my impulse as well.
You need to know that my words are mine.
I don't think that this hasn't been true,
but I've been moving so fast that my own
process isn't actually clear to me and I
want to have it be a
guarantee moving forward.
What I can't guarantee though is that we
will agree about this
technology or what to do with it.
I think that's good.
We need a lot of kinds of folks
critiquing this technology.
I'm not a pure AI hater, which people in
the AI industry know.
So when I say that the way these models
were trained deeply disturbs
me, that lands differently.
When I say that I think that the speed at
which these companies are trying to
consolidate economic power should freak
everyone in the world,
that's coming from
someone who has "nuance takes."
When I say I worry about the climate
impacts of this rollout, that is not me
saying I don't think
this text should ever exist.
It's me saying for God's sake, please
don't make our biggest problem worse.
It's very likely that you, the reader,
and I disagree on how or
even whether AI should be used.
I think it makes sense for that
disagreement to exist.
But I have also always believed that my
audience is more likely
to be right than I am.
You know what this
feels like in a way I can't.
And I'm so sorry for diluting myself in
this way and harming the
thing we've all built together.
As for the "why don't you just make less,
no one is making you do this,"
I'm not sure that's how I work.
I can hear Hank saying this.
I've been feeling the pressure of "oh, I
have this little video idea, I need to
get it out real fast so I can get to the
more important stuff," and I create when
I feel that pressure.
But making more things does
not make me make better things.
It does not make the big thing that I've
been doing for 20 years better.
I know that I can manage
myself more effectively.
I want to make videos like the one I made
yesterday on Hank's channel, where the
writing was the whole thing, and I felt
it all the way down.
I've been so enriched by
people's responses to it.
And sure, I'm probably going to make
dumb, unscripted, straight-to-camera
thought videos sometimes.
And then I'll play connections.
But mostly I need to come to terms with
the fact that the level of dopamine I'm
getting from interacting with language
learning models, with doing more and more
and more and more, is not healthy for me
or good for the world.
It is careless and has disconnected me
from where people are on this.
I was talking about this with Catherine
last night, and she
did not pull any punches.
Frankly, neither did John.
Neither of them think
I've been being healthy.
I need to readjust.
So, what changes?
Expect less Hank's channel.
I may need to pause for a while.
It may be that Hank's channel comes back
with writing and research support.
It may be that it comes back
with just way fewer videos.
I'm going to spend this time finishing a
video I've been working on for ages that
I think really, really matters.
Two, smoosh and
four-by-three are getting pause as well.
If there are bugs, there are bugs.
I have a backlog of four-by-three boards
right now, and frankly, writing them is
usually a solace to me.
But if we run out, I'm not
going to worry about that.
So, if it just reverts to a static board
one day, that'll be that.
I do deeply want to support GoodStore and
Complexly in whatever way I can.
So, there may be some stuff on that
front, but the reliance on me has always
been risky, so we need
to build for that as well.
I'm very sorry for harming
the thing this is all based on.
Interesting, because it's like
he's saying he did not use chat GPT in
the way that he's being accused, but he's
recognizing that his over-reliant and use
of chat GPT is creating a synaptic
feedback loop in his brain that his brain
quite likes, that he's becoming—he
didn't say these words, but it seems like
he's becoming addicted to,
and he needs to make a change.
And he also knows that his wife—I think
that's his wife, Catherine, if I
understand that correctly—his brother
John has said, "Hey, this—what you're
doing is not healthy."
There's a lot to unpack here.
But the first thing I
just want to say is,
my heart goes out to anyone
that might be in this position.
AI is a tantalizing tool.
It's a powerful tool.
It can do a couple of cool things,
like very fast transfer of information,
not accurate information, not good
information, just fast.
And if
you're a content creator, which is what
Hank Green is, and I guess technically I
am now, but I'm in
a—I'm not even close.
It can be tempting to just make more and
make more and make more and make more,
and whatever way you can help make that
process more efficient, faster,
streamline it so you can
satisfy demand and make more.
And
it's right there.
It's cheap.
Why not do it?
I don't blame the content creator who's
stuck entrenched in the game for taking
that path, especially when they're in it,
because they don't feel like
they have any other choice.
Really.
We had to, at Zero Dot, we had to make a
couple of choices on that front.
I was
in my role at Zero Dot
when it was just three of us.
I was kind of the business guy.
I didn't like that I was the business
guy, but it seemed like I was the one
that was keeping my hands on everything
to make sure that we were going to strive
to make the Zero Dot podcast, Zero Dot
media, some kind of entity that wasn't
just going to like drown,
whatever that meant.
I felt it was my moral responsibility
to ensure that Zero Dot
was quote unquote profitable.
I felt it was my moral responsibility
that if I didn't do everything in my
power that was reasonable to fulfill that
promise that I was doing wrong by then
John and then and now Daniel.
I thought I was doing the right thing and
I don't think I did anything AI specific,
but I don't think I ever wrote off AI in
the same way that I'm writing AI off now.
Like I don't think I was against using
AI, a learning language model to help
give me an outline of an episode.
I think I used AI a few times and hey,
give me a bunch of ideas for podcast
names because we were struggling with
that and none of them were very good, but
they spurred me to think of my own ideas.
I didn't say no to AI when I'm like, ah,
you know, what's a good format for a show
or what are some topics
people are talking about?
I think I searched some
things here and there.
I want to tell you that I think I
discarded most of them,
but this is the problem when you do
something like this and you use AI.
Once you know something, you can't
completely discard it.
You can't completely get rid of it in
your brain and your language.
So yes, I think I did my due diligence,
but I still used it.
I still consume tons of water.
That's what these data centers are doing,
consuming tons of resources and water
just to feed me my prompts.
I still did harm.
I used AI on a couple occasions.
This isn't a blast against Riverside, but
they advertise an idea of giving you an
AI thumbnail generator.
I use that to get an idea of
what a good thumbnail would be.
I did all of this.
Probably pissing off our art director,
Daniel, in the process.
I wasn't trying to
tell Daniel what to do.
I wasn't trying to
make him do anything a way
that he wasn't happy with.
I thought, though, that as the "business
advisor guy" it was my job to be on the
lookout for making sure we were making
money in this thing.
That was my goal.
We have to make sure we're
turning some kind of profit.
We're seeing some kind of momentum.
I want to make sure that I'm not...
I asked John and Daniel to take this
massive leap with me and
this podcast venture with me.
I didn't want to waste their time.
I want to make sure they saw something
come through with it.
We
had a lot of violent discussions and a
lot of disagreements.
I learned a couple things over a period
of time, a couple months, which was
I wasn't liking the things we were making
under this lens of whatever AI was
funneling me towards.
Even if I told myself I
discredited most of it.
And if none of us was making something we
were 100% proud of and wanted to make,
then what was even the point?
It took me a while to learn that lesson.
I'm embarrassed by
that if I'm being honest.
But I'm glad I did.
When I finally learned that lesson,
I got my hands out of the pot.
I stopped micromanaging and Daniel became
the art guy full on.
And just was like, you make whatever the
fuck you want to make.
I make it the best thing you want to make
as long as you feel good about it.
That was the only goal.
And I love every single one of the
thumbnails he's made.
All of our art, all of our logo.
I love every single thing he's made.
And I'm happy that we made that decision.
I'm happy we stepped away from
Riverside's AI soft editing software.
I'm happy that we decided to make more
specific changes to how the
show worked towards the end.
And I'm happy that towards the end of our
shorts making ventures, we said, no, we
don't want to do any of this AI stuff.
We want to make our own shorts or we want
to just stop making them all together
until we can make
something we're proud of.
And we're still doing this.
Like we're still evolving.
So I totally resonate and get
with Hank's position and I appreciate his
humility and I appreciate his want to be
straightforward and
honest with how he's feeling.
And I appreciate his vulnerability.
I mean, those are all
things I can appreciate.
But if it's okay,
I mean, it isn't because
Hank Green isn't here.
I want to offer advice to anyone that's
in a Hank Green like
position in this specific scenario.
Using AI and recognizing you're using too
much of it, recognizing you've got a
dopamine fix on it and the one comment
that he makes in this post that's really,
really, really important.
Right
here.
When people say, why
don't you make less things?
Because that seems
like the solution here.
I'm not sure that's how I work.
I've been feeling the pressure of, oh, I
had this little video idea.
I need to get it out real fast so I can
get to the more important stuff and I
create when I feel that pressure.
Just needing that kind of pressure cooker
approach to making stuff.
Recognizing that making constantly
doesn't allow you to focus on the bigger
things you want to be making.
But also recognizing that maybe that's
how your brain operates.
Keeping all that in mind.
If you were telling me the same thing
that Hank was saying to me, I'd say to
you, it sounds like you are incredibly
uncomfortable with something about
yourself that you're avoiding.
And I don't know what that is.
Do you know what that is?
The way I'm reading this is it sounds
like Hank is a very
high performing achiever.
By that I mean he's able to be high
functioning amidst all the
stuff going on in his life.
And if he's happy doing that and there's
no chaos to your family and you're able
to find some kind of homeostasis and, you
know, screw me, I got nothing to say.
But it sounds like there's
something to be said here.
It sounds like the over-reliance of
learning language models, whether it's
for research or scripting or whatever, is
a result of feeling this pressure to
constantly make something.
And it sounds like he's taking that
appropriate step back to
do that, which is good.
My question would be, where's that
pressure coming from?
Who is telling you you
have to do all of this?
Because when I go back to my story about
the pressure I was putting on myself, the
only person that was
telling me to do that was me.
I was the one accepting
the moral responsibility.
I was the one that thought that I would
do whatever it took to make
sure things were successful.
But John didn't care
and Daniel didn't care.
They were just happy we were doing it.
And I ran into a real wall where I
thought, you know what?
If I keep going down this path,
I might not push, not just push them
away, but they might be like, I don't
want to do this anymore.
And that was the whole point is that we'd
want to do this together.
I'm really lucky that I caught that as
early as I did because I could not have.
I almost didn't, but I'm glad I did.
And
I realized I was afraid.
I was afraid of letting people down.
I was afraid of being less.
I was afraid of an expectation held for
me that no one actually had for me, but I
thought maybe they did.
that was like making fun of your podcast
because you're calling it
humans and it was audio only.
And your your theming was black and
yellow and our theming was black and
yellow and our slogan was team human and
we were going audio
only for a little bit.
I was making fun of you for a minute, but
we never posted it and I'm not going to.
I want you to know that I
see one of the good ones.
This is a I
don't I was about to
say this is a stumble.
It's not really even a stumble.
It's I love the fact that you
are seeing
the dissatisfaction your community that
you have created has caused and holding
that to yourself and go assist the values
that I want to espouse.
I'm a little afraid that there might be
an element of you being so afraid of
disappointing people that you have you
hold up the people's expectations to such
a steam that it might be it might result
in burnout and breaking you.
I say as a as someone who's not quite a
friend, but if I was your friend I'd love
to be your friend and
that's what I would say to you.
I'm worried about that.
And I'm not here to
talk about AI versus not.
I think there's a lot of there's probably
topics on that you
and I would disagree on.
What I am saying though is that.
When people see the
real you the sloppy you
the um's does.
They resonate more.
I think you have this amazing and
incredible style where
it's like everything is cut.
There's no breathing room and that's
because of the algorithm in the space and
I get that I really do.
But we've actually made a conscious
effort here to leave a lot of that
breathing and a lot of that talk and all
that space to exist in the podcast.
Our transitions are longer than they
probably should be just to
give things life and breath.
And if the algorithm
doesn't like that okay.
That's okay.
We're okay with that.
We've accepted that cost.
And I wonder what benefit you have if you
did something similar in all the ways in
which you thought you couldn't accept
that cost but maybe you could.
And that's to anyone in Hank's position.
We're not infallible.
We're all human beings.
But Hank can I you're not listening to
this but if we were talking can I just
say something to you.
I think I saw a Reddit comment say this
too so it's not even truly my original
idea but I'm kind of relieved that you've
been using a lot of AI
because I watch all of your stuff.
You make a lot of stuff and I'm like how
does this guy do this.
I mean yeah I have a full-time job and
Daniel has a job and
I do what I can in my free time.
Sure there's elements of that and you
might have a team behind you and such and
this is your thing but like you have your
hands in so many different pots and
you're still making it
making it and you don't stop.
That when I got a whiff that maybe AI is
doing a lot more
heavy lifting than you've
ever truly been open and implied about.
I know your policy
I've seen that but like
when I got that little whiff I'm like oh
I feel a little bit better about myself
and I wonder
if all of this is a gentle beautiful gift
in reminding you that maybe you should
match the pace of the avatar of yourself
you want others to follow
as opposed to trying to race to some kind
of invisible visage and
idol that doesn't even exist.
I wonder
in any case
I wish you good well Hank Green.
You'll get out of this you'll be fine.
Maybe someday we'll have a nice chat
about this stuff but in the meantime
keep fighting a good fight.
(Music)
We start wrapping things up.
We have just one more thing I want to
talk to you all about as
is popular tradition here
at Zero Dot.
Focus on life issues and life things and
do blind reacts to people's
questions and comments on Reddit.
Now usually as a leadership consultant we
focus on leadership stuff but I thought
it'd be better to talk about just life
stuff if we possibly could just
generalized life stuff and so with that
let's dive into the literal
Reddit life section just posted 57
minutes ago this person says
should I get a second bachelor's degree
to redo my college experience?
Hmm
interesting
redo my college experience so you've
already done it you
want to redo it let's see.
I graduated college two years ago so
you've had your degree for two years.
Started during the pandemic I went to a
college that had really strict rules and
didn't get a good start to my college
life because of quarantine.
Oh yeah okay I can see that.
I also come from an abusive home that
kind of ruined it further.
Oof okay okay I never really made friends
or joined clubs and although I know that
time is long gone I
wonder if I should go back.
I know I can't redo it and the people in
college are younger than me so I can't
really be friends with them.
I want to go back to
network and find myself.
Something that my abusive family didn't
let me do and kept me home.
Here's the question wait
something that my abusive family
didn't let me do and kept me home okay.
Here's the question I graduated undergrad
with a psych bachelor's
and a 4.0 GPA with no loans.
Oh wow good for you so you
don't owe any debt that's great.
I do want to switch careers.
If I get a second bachelor's I would want
to switch to business though
accounting or supply chain.
The other option is to get
a master's in one of those.
I feel like my life never started despite
the fact it's been years since college
started and now two years since it ended.
So should I go back to get a second
bachelor's in a new career I want and
also try to make it up for what I lost or
getting master's in
the new career I want.
Any advice is much appreciated thank you.
And the one comment we have here is hell
yeah you should bonus points if you get
someone else to pay for it.
Are you employed?
Good question to ask.
Good question to ask.
All right this is good.
You're you want to get a second
opportunity to have that same experience.
That's a kind of a beautiful thing and I
don't want to poo-poo that.
I do feel the need to talk about and kind
of give some expression to some myths
that you might be holding on to that
won't be true and you won't find out
until you've already spent all the harder
money and done the thing.
You'll never be able to recreate what a
college experience would have been like
in the moment in time that
you're trying to replace.
It's just not going to happen.
You're a different person and you said it
they'll be a lot younger than you so that
camaraderie is going to be different.
There's going to be
this age displacement.
There's a little bit of distance between
you and them that you'll never be able to
truly sandwich together.
And so you'll be frustrated by the fact
that you're trying to use this as a way
to give yourself a second chance but the
experience will never match
whatever you had in your head.
I'm not saying don't do this.
I'm saying what is your purpose in doing
this beyond networking and feeling like
you can relive this part of your life?
And the answer probably is you don't know
and I don't know either.
You probably get a very unusual
experience but kind of
a cool experience too.
If you can afford it and pay for it like
the person said below you that you have a
career you have a job that'll do some of
it that might dictate whether you get a
bachelor's or a master's.
Once you get one bachelor's you can
absolutely get a master's
for a curriculum, criteria, genre, a
piece of education that is not related to
your current bachelor's.
Those programs exist.
I won't advise more on that
but that is always possibility.
And if your goal is upwards trajectory
that might not be a bad idea.
You want to switch to business,
accounting or supply chain.
That's interesting because
you have a psych bachelor's.
You want to go to business
and you use the words switch.
I would think you'd want to think of it
like you're adding to.
You're adding
to what you already know.
You have a bachelor's understanding and
you have a business understanding but you
are using the language as if you don't
even like that you have a
psych bachelor's degree.
And that would be a mistake.
I would want to think about how you can
use your psych bachelor's in a way that
enhances whatever business
avenue you want to go into
and really make yourself marketable and
unique in that particular space.
Now I'm not going to tell
you what to go for here.
I will say
there's a lot of people in accounting.
There's a lot of people in supply chain.
A lot of people with those degrees and a
lot of those people are
struggling right now to get jobs.
So what I would say,
I'm not trying to tell
you what to do not to do.
I would say your
reason raison de etre,
your modus operandi,
whatever you want to say.
Your reason for doing this has to be
either guaranteed that's going to give
you job satisfaction and it's going to be
a career you or you think
there's a market for it.
Now you never know if there's going to be
market for it because by two to four to
three years you never
know what's going to happen.
So I would say it has to be something
that really motivates you,
compels you, and you love it.
But answer your question.
I can't answer the question only you can.
What motivates you?
What's your why?
And how do you think this shapes that
will shape you to be the
person you want to become?
And along the way you'll get that
college, some kind of
college facsimile experience.
Who knows what it will actually look and
feel like you might be
really surprised by the results.
But who's the person you want to be and
why and have that motivate you?
Is it tied to your job?
Is it not tied to your job?
And how can you not treat the past four
years you did as like, we'll switch and
we're just going to dismiss it and trade
and act like you can just
add to what you currently know.
I think that'll create a lot more
satisfaction with yourself,
satisfaction within your life.
And I
think you'd be really proud of yourself.
So
that's my advice to you.
You didn't ask for it, but
I wish you the best.
Cheers my guy.
That has been our show here, another
episode of the Counter-Hit.
What did you like?
What didn't you like?
We're going to have shows every single
week talking about all different kinds of
topics from human issues, global issues,
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Until next time,
stay human.
Cheers.
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